That being said, also know that there are geeks defending their gaming consoles just as fiercely. I've heard the Xbox 360 vs PlayStation 3 debate ad nauseum. However, this blog is mine, so I'm focusing on tabletop systems.
There are a few systems I've tried over time. Let me type out a list real fast:
System | Pros | Cons |
Dungeons and Dragons (versions 2.0, 3.0/3.5, and 4.0) | Depending on edition, it's the system I know best. I have a love for "high fantasy", and can adapt characters to this system well. | 4.0 = death. They're progressively dumbing the system down, and making it less like a table top and more like World of Warcraft. Not a fan. |
World of Darkness (two different versions that I don't know the numbers for) | Nice and dark. Fills the little holes in my gaming life that are craving horror and chaos. | After playing d20 based systems, it's actually very open to interpretation. That can be either confusing or awesome, depending. |
Call of Cthulhu | I LOVED this system. It was so tense, I was chain smoking through it! | I didn't get to play enough! That, and there wasn't a whole lot published, either. |
White Wolf (non WOD titles) | Scion and Exalted. Had a blast. Both alternate ideas for settings that were amazing to immerse my characters in. | Again, not enough content. Also, the WOD d10 system has the same "loose interpretation" issues that WOD has. |
RIFTS | Tons of material. Very customizable. | Can get very hard to wade through the books. Rules are NOT well organized. |
Shadowrun | Nice setting (I honestly played it only once). | At the time, I was looking for less a sci-fi flavor, and didn't appreciate the setting. So, a con for me as a player? |
homebrew | Getting to build whatever you need. | Being responsible for ALL content. Nothing published. |
So, gamers out there? What are your favs, and why? What will you NEVER play again?
Non-gamers: any questions for the blog? Let me clarify stuff!
No comments:
Post a Comment